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In this talk, Eddie Jaoude, a Dev Advocate at PayPal, presents a detailed exploration of Supabase Realtime by stress-testing it with 160 concurrent players. The session covers key primitives such as Postgres Changes, Presence, and Broadcast, explaining how each works and providing practical code examples for building a live multiplayer leaderboard. Eddie highlights critical edge cases often overlooked in tutorials, including fire-and-forget behavior and the impacts of WebSocket issues. He advocates for a transition from polling to real-time solutions, showcasing how Supabase offers a lighter alternative to Socket.IO.
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