Keynote: How Ubisoft Orchestrates Global Multiplayer Games wit... Jean-François Hubert & Mark Mandel
About this talk
This talk covers how Ubisoft orchestrates global multiplayer games using Agones, an open-source game server scaling engine on Kubernetes. The speakers, Jean-François Hubert from Ubisoft and Mark Mandel from Discord, explore the infrastructure challenges of delivering seamless multiplayer experiences to a large player base, which involves managing thousands of resilient game servers worldwide. They provide insights into Ubisoft's real-world use case and production data, illustrating why the company has embraced cloud-native technologies. Additionally, the session highlights the evolution of Agones from its origins at Google to its current status within the CNCF, emphasizing the importance of a community-driven standard in the gaming industry.
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