Let's use Spring Boot to build games, because why not? by Alexander Chatzizacharias @ Spring I/O 26
About this talk
This talk, presented by Alexander, challenges the conventions of Spring Boot by exploring its potential as a game development framework. The speaker delves into how to repurpose the IoC container, event listeners, and bean lifecycles to create complex, real-time games such as a Terraria clone or a souls-like RPG, utilizing the same annotations familiar to enterprise developers. This session highlights the benefits of learning technologies by breaking them down, offering insights for both Spring veterans and newcomers. Attendees can expect to gain a deeper understanding of Spring Boot's inner workings while being inspired to create unconventional projects.
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