Keynote: How Ubisoft Orchestrates Global Multiplayer Games with Ago... J.F. Hubert & M. Mandel (ASL)
About this talk
This talk features Jean-François Hubert, Development Director at Ubisoft Entertainment, and Mark Mandel, Staff Developer Advocate at Discord, who discuss the infrastructure challenges of delivering seamless global multiplayer experiences for Ubisoft. The session explores how Ubisoft manages thousands of game servers by leveraging Agones, the open-source game server scaling engine built on Kubernetes. Attendees will gain insights into real-world use cases and production data that illustrate Ubisoft's commitment to cloud-native technology. The speakers also trace Agones' evolution from its origins at Google to its role within the Cloud Native Computing Foundation, highlighting its significance in powering leading companies in the gaming industry.
More from this event
See all 436 talks →
Best of KubeCon + CloudNativeCon Amsterdam 2026
2:17
The Quiet Work of Forever: Sustaining Open Source Communities - O. Hope Amaechi-Okorie, JSON Schema
26:24
Evolving KServe: The Unified Model Inference Platform for Both Predictive and... F. Spolti & J. Lee
32:40
Preventing S3 Cost Storms: Applying Cortex’s Efficiency Lessons to I/O-Heav... A. Fishman-Lichterman
5:32