Bonus: How King Uses AI to Test Candy Crush Saga by Alexander Andelkovic (King/Midasplayer, Sweden)
About this talk
This talk, presented by Alexander, the agile testing lead at King/Midasplayer AB, focuses on innovating software testing practices in game development, specifically for Candy Crush Saga. He discusses the challenges of testing a long-standing game while managing technical debt and integrating new features for millions of players. Alexander highlights how King employs artificial intelligence programs that mimic human players to enhance testing through machine learning. He demonstrates how this AI-driven approach not only streamlines the testing process but can also be applied to testing other software applications.
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